2011
DOI: 10.1039/c0lc00399a
|View full text |Cite
|
Sign up to set email alerts
|

Design, engineering and utility of biotic games

Abstract: Games are a significant and defining part of human culture, and their utility beyond pure entertainment has been demonstrated with so-called 'serious games'. Biotechnology--despite its recent advancements--has had no impact on gaming yet. Here we propose the concept of 'biotic games', i.e., games that operate on biological processes. Utilizing a variety of biological processes we designed and tested a collection of games: 'Enlightenment', 'Ciliaball', 'PAC-mecium', 'Microbash', 'Biotic Pinball', 'POND PONG', '… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
52
0

Year Published

2014
2014
2020
2020

Publication Types

Select...
4
3

Relationship

3
4

Authors

Journals

citations
Cited by 59 publications
(53 citation statements)
references
References 34 publications
0
52
0
Order By: Relevance
“…1,15,18,26 Furthermore such systems can be used for STEM education or research at the intersection of computer and life-sciences. 52,53 Compared to previous interactive biology setups, 30,31,38,39 this system adds a programmable layer to the BPU with feedback controls, easing application development. The game application presented here suggests that this setup could be seen as a biotechnological analogue of the early electronic microcomputer and its programming capabilities.…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…1,15,18,26 Furthermore such systems can be used for STEM education or research at the intersection of computer and life-sciences. 52,53 Compared to previous interactive biology setups, 30,31,38,39 this system adds a programmable layer to the BPU with feedback controls, easing application development. The game application presented here suggests that this setup could be seen as a biotechnological analogue of the early electronic microcomputer and its programming capabilities.…”
Section: Discussionmentioning
confidence: 99%
“…The synergistic integration of global and local stimulus modalities (side LEDs, projector, and microfluidic chip mazes) combinatorically increased the possibilities to manipulate and interact with microscopic swarms compared to previous systems. 7,30,31,[37][38][39]50 Having multiple stimulus modalities can also greatly accelerate specific tasks compared to single modality stimulation, e.g. the command fastCompress, which combines the LED stimulus with a projected barrier, is at least an order of magnitude faster than the command compress, which only uses a shrinking projected barrier (Fig.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Furthermore, microfluidics will not only be an important platform in cell biology, materials science, chemistry, physics, fluid mechanics, and engineering disciplines but also giving its interdisciplinary nature, it is also a great learning opportunity in Science, Technology, Engineering, and Mathematics (STEM) education for students in K-12 and undergraduate levels. 12 Hands-on teaching and gamification 37 of learning has been proven beneficial, 38 and experiments such as electrolysis of water 39 or analytical devices 40 have been proposed. Bardin and Lee 41 recently proposed a whole series of experiments focusing on various age groups and featuring learning opportunities about fabrication, droplet generation, and flow characteristics.…”
Section: Introductionmentioning
confidence: 99%