2018
DOI: 10.1590/0104-07072017000830017
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Abstract: RESUMO Objetivo: desenvolver uma tecnologia digital educacional sobre um método novo para monitorar a pressão intracraniana para enfermeiros, médicos e fisioterapeutas. Método: estudo descritivo, do tipo pesquisa metodológica aplicada de produção tecnológica. Para a construção da tecnologia digital educacional, adotou-se o Planejamento de Atividades de Aprendizado Apoiadas por Computador. Resultados: o produto foi avaliado por especialistas em usabilidade, utilizando as dez heurísticas de Nielsen. Os proble… Show more

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Cited by 6 publications
(5 citation statements)
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“…Thus, digital technologies, such as serious games, are considered to be a means of providing health education, a strategy that can stimulate care, as they are, often, challenging for adolescents. (20,22,25,26) This technology considers activities of the daily life of adolescents, with practices common to all, such as dressing, feeding, physical activity, and going to school. The participation of the health professionals helped with the development and facilitated the adequacy of the content, approaching the daily life of the individual.…”
Section: Discussionmentioning
confidence: 99%
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“…Thus, digital technologies, such as serious games, are considered to be a means of providing health education, a strategy that can stimulate care, as they are, often, challenging for adolescents. (20,22,25,26) This technology considers activities of the daily life of adolescents, with practices common to all, such as dressing, feeding, physical activity, and going to school. The participation of the health professionals helped with the development and facilitated the adequacy of the content, approaching the daily life of the individual.…”
Section: Discussionmentioning
confidence: 99%
“…It needs to be challenging enough, appropriate to the player's cognitive level, and require increasing levels of skill and ability. (16,20) In addition, the illustrations are strategies used in digital technologies to describe the content and induce meanings, in order to promote learning. (30) The adolescents evaluated the images and the scenario used in the dynamics of the game as satisfactory.…”
Section: Discussionmentioning
confidence: 99%
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“…Com base nisso, é relevante compreender que a Pressão Intracraniana (PIC) é resultante da pressão aplicada pelos componentes sangue, líquido cerebrospinal e tecido cerebral, que se encontram no interior da caixa craniana, exibindo alterações que dependem de alguns fatores, como: a expansão do volume intracraniano, a distribuição do volume dos componentes, o edema, a elasticidade dos componentes e a presença de lesões (3) . Ademais, o aumento da PIC em níveis superiores a 20 mmHg, promove a ocorrência da Hipertensão Intracraniana (HIC) que compromete a pressão de perfusão encefálica.…”
Section: Introductionunclassified
“…Ainda são necessários muitos investimentos para melhora a eficiência e para que os benefícios de redução do tempo documentando e aumento do tempo na assistência direta sejam alcançados (Kaipio et al, 2020;Kutney-Lee et al, 2019). (Carvalho, Évora, Zem-Mascarenhas, 2016).…”
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