2021
DOI: 10.20473/baki.v6i1sp.26638
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Delivering Gamification to Overcome Financial Problems During a Pandemic

Abstract: Gamification is a game design in a non-game context that can be applied to the UMKM business. This study investigates how gamification strategies can play a role in entrepreneurial behavior on attitudes, subjective norms and behavior control, and entrepreneurship education through self-efficacy, experience, and program involvement. The method in this study used a qualitative research strategy with a sample of 442 respondents. First, the root of the problem is reviewed from the literature review and strengthene… Show more

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