“…The virtual store (VS) can thus be a useful technology for conducting efficient and rigorous research in the field of consumer behavior (Pizzi et al, 2019;Siegrist et al, 2019), without the complexity or costs normally associated with undertaking such research in the real world (Waterlander, Jiang, Steenhuis and Mhurchu, 2015). Virtual stores can facilitate experimental research on consumers responses to manipulations of intrinsic (e.g., products shape, Lombart, Millan, Normand, Verhulst, Labbé-Pinlon and Moreau, 2019) or extrinsic food product attributes (e.g., products prices (Waterlander, Steenhuis, de Boer, Schuit and Seidell, 2013), promotions offered on these products (van Herpen, van den Broek, van Trijp and Yu, 2016), point-of-sale displays (Kim, Nonnemaker, Loomis, Shafer, Shaikh, Hill, Holloway and Farrelly, 2014), and experience (e.g., relaxing vs. neutral, Van Kerrebroeck, Brengman and Willems, 2017)). In addition, certain factors that influence consumer behavior (e.g., store layout, Krasonikolakis, Vrechopoulos, Pouloudi and Dimitriadis, 2018) can be manipulated to a greater extent and with more flexibility in a VS compared to a physical one (Bressoud, 2013).…”