2008
DOI: 10.1007/s11704-008-0009-8
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Computational origami environment on the web

Abstract: We present a computing environment for origami on the web. The environment consists of the computational origami engine EOS for origami construction, visualization, and geometrical reasoning, WEBEOS for providing web interface to the functionalities of EOS, and web service system SCORUM for symbolic computing web services. WEBEOS is developed using Web2.0 technologies, and provides a graphical interactive web interface for origami construction and proving. In SCORUM, we are preparing web services for a wide ra… Show more

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Cited by 9 publications
(3 citation statements)
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References 9 publications
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“…When adopting the direct design method, known crease patterns may be designed with tools such as EOS and ORIPA. EOS (E-Origami System) [178][179][180][181] is a mathematica-based [182] code that implements the Huzita-Justin axioms to fold origami sheets. Because every fold has to be performed independently, EOS can be used for preliminary investigations of folding sequences and avoided when dealing with complex structures.…”
Section: Direct or Inverse Designmentioning
confidence: 99%
“…When adopting the direct design method, known crease patterns may be designed with tools such as EOS and ORIPA. EOS (E-Origami System) [178][179][180][181] is a mathematica-based [182] code that implements the Huzita-Justin axioms to fold origami sheets. Because every fold has to be performed independently, EOS can be used for preliminary investigations of folding sequences and avoided when dealing with complex structures.…”
Section: Direct or Inverse Designmentioning
confidence: 99%
“…An origami computational interface called Eos [196][197][198][199] that permits a user to fold sheets virtually as if they were folding paper by hand has been developed by Ida and coworkers. The software allows for visualization and interaction of origami constructions.…”
Section: Software Developmentsmentioning
confidence: 99%
“…that origami is algorithmic (Bern and Hayes 1996;Lang 1994;Huffman 1976); they have software that allows movement between virtual and physical instantiations (Balkcom & Mason, 2004;Kasem & Ida, 2008;Mitani, 2009); and they use it in the classroom (cf. Goadrich, 2010).…”
Section: The Arts-computing Disconnect: Why We Need the Cself Programmentioning
confidence: 99%