2013
DOI: 10.1089/g4h.2012.0073
|View full text |Cite
|
Sign up to set email alerts
|

Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation

Abstract: A few games aimed at postural rehabilitation have been designed and developed to test the functionalities of the IGER system. The preliminary results of tests on normal elderly people and patients with the supervision of clinicians have shown that the IGER system indeed does feature the characteristics required to support rehabilitation at home and that it is ready for clinical pilot testing at patients' homes.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
64
0
4

Year Published

2014
2014
2020
2020

Publication Types

Select...
6
2

Relationship

3
5

Authors

Journals

citations
Cited by 99 publications
(68 citation statements)
references
References 11 publications
0
64
0
4
Order By: Relevance
“…[13][14][15][16][17] Videogames are most practical and effective in rehabilitation when they have been specifically designed for therapy purposes. [18][19][20] Given the importance of gait recovery post-stroke, games should be aimed towards walking recovery. An additional advantage of videogame-based programs is that they can be performed independently at home with minimal equipment.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…[13][14][15][16][17] Videogames are most practical and effective in rehabilitation when they have been specifically designed for therapy purposes. [18][19][20] Given the importance of gait recovery post-stroke, games should be aimed towards walking recovery. An additional advantage of videogame-based programs is that they can be performed independently at home with minimal equipment.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, the rehabilitation program explicitly considered variable practice and individually tailored progression, hence keeping participants engaged and appropriately challenged. 18,23,24 In accordance with the phased iterative approach suggested by Campbell et al, 25 this article aims to evaluate (1) the usability of the rehabilitation program in terms of acceptance, adherence, and attrition and (2) the effect of the program on measures of balance and gait in untrained healthy elderly.…”
Section: Introductionmentioning
confidence: 99%
“…To design the exer-games we have started from the exercises defined by the therapists and built upon them suitable games that can guide the patient through the exercise [2]. A set of parameters are identified (e.g.…”
Section: Methodsmentioning
confidence: 99%
“…Interactive games for rehabilitation are, in fact, explicitly designed to increase the user's engagement and entertainment [12]. This is an important feature because different studies proved that a deep involvement of the patients during the rehabilitation process leads to a better and faster recovery [13].…”
Section: Introductionmentioning
confidence: 99%