2001
DOI: 10.1002/rob.8101
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Computation of a penetration measure between 3D convex polyhedral objects for collision detection

Abstract: Measures to characterize the penetration between a pair of intersecting objects are given, based on translating one object to separate from the other. Algorithms to compute a measure between convex polyhedral objects in ℜ3 are presented for two different input representations. These algorithms have linear expected running time. Details of experiments in collision detection for 3D objects using the penetration measure are also presented. © 2001 John Wiley & Sons, Inc.

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Cited by 5 publications
(4 citation statements)
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“…It can also be treated as a special case of computing d − Q (A, B) as will be discussed in Section III-B. Indeed, (16) can be rewritten as…”
Section: ) Iteration Process: Seementioning
confidence: 99%
See 1 more Smart Citation
“…It can also be treated as a special case of computing d − Q (A, B) as will be discussed in Section III-B. Indeed, (16) can be rewritten as…”
Section: ) Iteration Process: Seementioning
confidence: 99%
“…Some algorithms are specific to 3-D polyhedra [7], [8], while an algorithm for general compact convex sets was proposed in [15]. To facilitate the evaluation of penetration depth, other metrics, such as the one-norm and the infinity-norm, were used to define a distance measure [2], [16] such that the global minimum is easier to attain.…”
Section: Introductionmentioning
confidence: 99%
“…When the grown objects are larger than the original objects, this growth measures separation; when they are smaller, they measure penetration. Similarly, using two different object representations, half-spaces and edge lists , different classes of measures for the penetration of different representations of three-dimensional convex polyhedrons along a single axis can be defined [101]. These penetration measurements, when combined with a minimum Euclidean distance measure, can also be used to detect collisions.…”
Section: Simulation and Graphics Collisionsmentioning
confidence: 99%
“…Several algorithms proposed in the literature apply to convex models, a typical choice as basic objects components, e.g. [9], [10], [11], [12], [13]. In the usual case of convex polytopes, the best asymptotic bound for various proximity problems (intersection detection, collision detection, distance, depth of collision) is the O(log 2 n) worst-case bound attained by exploiting the hierarchical representations of polyhedra with O(n) vertices, [14], [15].…”
Section: Related Workmentioning
confidence: 99%