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Cited by 3 publications
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“…Legal control over users can be exercised via a web system's terms of services. Readability and understandability of the terms is a concern because they (potentially) constitute a contract between the operator and users, and because users have a broad spectrum of educational backgrounds [30] [28]. One study found that these terms have become successively more elaborate between 1998 and 2006 [31].…”
Section: B Distribution Of Power Between Users and Operatorsmentioning
confidence: 97%
“…Legal control over users can be exercised via a web system's terms of services. Readability and understandability of the terms is a concern because they (potentially) constitute a contract between the operator and users, and because users have a broad spectrum of educational backgrounds [30] [28]. One study found that these terms have become successively more elaborate between 1998 and 2006 [31].…”
Section: B Distribution Of Power Between Users and Operatorsmentioning
confidence: 97%
“…Therefore, there is a tendency to accept the privacy policy by default, due to its difficult nature (Chua et al, 2017;Zhou et al, 2015). This is also associated with the time taken to read the text as studies have shown that the average policy needs 8-12 minutes (McDonald & Cranor, 2008), and 20 minutes for one with 5,000 words (Kienle et al, 2009). The length of sentences also affects the level of understanding the content (Chua et al, 2017) and avoiding the use of difficult and complex sentences (Vail et al, 2008).…”
Section: User Data and Their Protectionmentioning
confidence: 99%
“…The much anticipated Star Wars: The Old Republic published by BioWare boasted the creation of over one million new accounts within the first 3 days of the games release in December 2011 (Electronic Arts, 2011), while NCsoft’s Guild Wars 2 , sequel to the popular MMO Guild Wars was very well received upon its release in the latter half of 2012, being touted as one of the best games of the year (Peckham, 2012). Not surprisingly, academics have responded with research exploring the cultural, economic, and psychological dimensions of this striking social uptake of new digital technologies (e.g., Ahmad, Borbora, Shen, Srivastava, & Williams, 2011; Allison, Wahlde, Shockley, & Gabbard, 2006; Cass, 1998; Collister, 2008; Corneliussen & Rettberg, 2008; Kienle, Lober, Vasiliu, & Müller, 2010; Moberly, 2010; Pace, Houssian, & McArthur, 2009; Schultze, 2010; Williams, Kennedy, & Moore, 2011). Given its endurance over the last 10 years, World of Warcraft remains a focus of scholarly discussion due to both its popularity and its accessibility.…”
mentioning
confidence: 99%