2011 Third International Conference on Games and Virtual Worlds for Serious Applications 2011
DOI: 10.1109/vs-games.2011.48
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Complete Motion Control of a Serious Game against Obesity in Children

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Cited by 17 publications
(15 citation statements)
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“…These serious games are not used only for treatment of diseases, but also for physical, mental, and social well-being treatments. These include obesity [24], [25], phobias [26], [27], diabetes [28], [29], autism [30], [31], [32] and many others. A complete literature survey on serious games for health can be found in work by Wattanasoontorn et al [33], that also classifies them by game purpose, functionality, stage of disease and by player's wellness and analyzes each game based on different functionalities.…”
Section: Related Workmentioning
confidence: 99%
“…These serious games are not used only for treatment of diseases, but also for physical, mental, and social well-being treatments. These include obesity [24], [25], phobias [26], [27], diabetes [28], [29], autism [30], [31], [32] and many others. A complete literature survey on serious games for health can be found in work by Wattanasoontorn et al [33], that also classifies them by game purpose, functionality, stage of disease and by player's wellness and analyzes each game based on different functionalities.…”
Section: Related Workmentioning
confidence: 99%
“…O Tito Bico [22] é um jogo sério desenvolvido para Wii. O objetivo do jogo é combater a obesidade em crianças através de movimentos e através da promoção de dietas saudáveis.…”
Section: Trabalhos Relacionadosunclassified
“…Scarle et al [10] presented a serious game that had two main goals focusing on public involvement. Firstly, it was targeted at raising the awareness of poor eating habits at primary school children that has been becoming one of the main causes of the rising obesity epidemic and, secondly, through the application of motion controls that enabled the participant to reduce the amount of on-screen time in which the game player was physically inactive.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Learning to apply the correct amount of pressure plays a significant role in providing the correct diagnosis and also in patient comfort; a too light touch may miss out on important physiological phenomena and a too heavy touch may cause significant patient discomfort further compounding potential diagnosis issues. While a number of novel input technologies beyond the traditional have recently begun to be applied to serious games [9,10,11,12] no serious game, to the best of our knowledge, has targeted the correct application of pressure as its main goal. A study based on two groups composed of general public participants, one group that played the game and a control group demonstrates that there is reason to believe that such a serious game can help improve pressure sensitivity in individuals.…”
Section: Introductionmentioning
confidence: 99%