Lecture Notes in Computer Science
DOI: 10.1007/978-3-540-76805-0_28
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Combining Virtual Reality and Functional Magnetic Resonance Imaging (fMRI): Problems and Solutions

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Cited by 8 publications
(3 citation statements)
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“…While reactive aggression is incompatible with the scanning environment and, therefore, difficult to measure, novel protocols should be developed to effectively study the neural basis of reactive aggression. For example, more realistic tasks could combine virtual reality (VR) and fMRI (157,158). Exploring the use of VR to elicit aggression will require specific safety protocols to minimize ethical and safety concerns (159).…”
Section: Limitationsmentioning
confidence: 99%
“…While reactive aggression is incompatible with the scanning environment and, therefore, difficult to measure, novel protocols should be developed to effectively study the neural basis of reactive aggression. For example, more realistic tasks could combine virtual reality (VR) and fMRI (157,158). Exploring the use of VR to elicit aggression will require specific safety protocols to minimize ethical and safety concerns (159).…”
Section: Limitationsmentioning
confidence: 99%
“… 17 , 18 iVR-fMRI faces challenges from the high cost of the MRI console and MRI-compatible iVR devices, as well as the complicated implementation and synchronization requirements. 15 , 19 Furthermore, EEG and fMRI are vulnerable to motion artifacts, which may be common in many VR applications involving large ranges of head or limb movement. 20 Finally, fMRI scans restrict the user to a supine position within a noisy MRI room, potentially diminishing the level of immersion experienced by the user in the simulated virtual environment.…”
Section: Introductionmentioning
confidence: 99%
“…Despite the progress, current iVR-EEG setups often necessitate compromises related to evoked potential signal complexity, reduced monitoring area, and susceptibility to electrical interferences 17 , 18 . iVR-fMRI faces challenges from the high cost of the MRI console and MRI-compatible iVR devices, as well as the complicated implementation and synchronization requirements 15 , 19 . Furthermore, EEG and fMRI are vulnerable to motion artifacts, which may be common in many VR applications involving large ranges of head or limb movement 20 .…”
Section: Introductionmentioning
confidence: 99%