2021
DOI: 10.1016/j.ijcci.2020.100242
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Children’s conceptions of mental well-being and ideas for its promotion through digital environments

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Cited by 4 publications
(2 citation statements)
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“…This kind of fatigue is mainly manifested in the habit of learning and the participation of various activities. Mental health primary and secondary school teachers in the daily education and teaching work can mainly show the students' recognition and support, encourage the students to actively learning goals, and participate in various theme activities, showing excellent [12]. On the other hand, primary and secondary schools with poor mental attitude and mental health problems may not be able to give sufficient care to students, which will have a bad impact on students' curriculum learning and reduce their self-esteem.…”
Section: Impact On Students' Academic Development Thementioning
confidence: 99%
“…This kind of fatigue is mainly manifested in the habit of learning and the participation of various activities. Mental health primary and secondary school teachers in the daily education and teaching work can mainly show the students' recognition and support, encourage the students to actively learning goals, and participate in various theme activities, showing excellent [12]. On the other hand, primary and secondary schools with poor mental attitude and mental health problems may not be able to give sufficient care to students, which will have a bad impact on students' curriculum learning and reduce their self-esteem.…”
Section: Impact On Students' Academic Development Thementioning
confidence: 99%
“…Perhaps, in this way, the relationships sustained through technology would become more satisfying for children. Previous research has found that when children discuss their online interactions, they mention both positives (e.g., being able to communicate and play games or watch videos together) and negatives (e.g., cyberbullying and scams; see Kankaanranta, Mehtälä, Hankala, Merjovaara, & Rousi, 2021). On the one hand, technology producers could design ''positive online content'' (Brito & Dias, 2020), in which users become co-users and are able to enjoy activities together.…”
Section: Practical Implications For Child-computer Interaction Designmentioning
confidence: 99%