2016
DOI: 10.1080/15230406.2016.1183145
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Chain-based polyline tessellation algorithm for cartographic rendering

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Cited by 3 publications
(2 citation statements)
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“…It also supports cross language hardware accelerated rendering, which is obviously reflected in the effect comparison experiment of cross platform algorithm consistency. In the experiment, we compared consistency performance of the smoothed line connection, smoothed line endpoint, annotation auto avoidance display, real-time ground display and occlusion culling display [52,53] of three AR rendering engine algorithms (Table 3). The algorithm can support the various symbol types in the table across platforms and provide smooth display.…”
Section: Consistency Test Of Ar Visualization Cross Platform Algorithmmentioning
confidence: 99%
“…It also supports cross language hardware accelerated rendering, which is obviously reflected in the effect comparison experiment of cross platform algorithm consistency. In the experiment, we compared consistency performance of the smoothed line connection, smoothed line endpoint, annotation auto avoidance display, real-time ground display and occlusion culling display [52,53] of three AR rendering engine algorithms (Table 3). The algorithm can support the various symbol types in the table across platforms and provide smooth display.…”
Section: Consistency Test Of Ar Visualization Cross Platform Algorithmmentioning
confidence: 99%
“…LoD visualization for polygonal data involves three operations: symbolization, simplification and rendering. All three operations are both algorithmically complex [5] and time-consuming to perform; therefore, LoD visualization often suffers from low efficiency, especially when the number of polygons becomes massive. As a compromise, static LoD visualization methods such as the map tiles technique, in which maps are rendered offline for different zoom levels to promote rapid responses, are widely used in current mapping systems.…”
Section: Introductionmentioning
confidence: 99%