DOI: 10.1007/978-3-540-74141-1_12
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Case-Based Planning and Execution for Real-Time Strategy Games

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Cited by 97 publications
(72 citation statements)
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“…They have become popular because, unlike scripts, they can be created and edited using visual tools, making them much more accessible and understandable to nonprogrammers (Palma et The approach uses cases of actions extracted from annotated game logs to form plans that satisfy goals in Wargus. Adapted from Ontañón et al (2007). 2011). Additionally, their hierarchical structure encourages reuse, as a tree defining a specific behavior can be attached to another tree in multiple positions or can be customized incrementally by adding nodes (Palma et al 2011).…”
Section: Behavior Treesmentioning
confidence: 99%
“…They have become popular because, unlike scripts, they can be created and edited using visual tools, making them much more accessible and understandable to nonprogrammers (Palma et The approach uses cases of actions extracted from annotated game logs to form plans that satisfy goals in Wargus. Adapted from Ontañón et al (2007). 2011). Additionally, their hierarchical structure encourages reuse, as a tree defining a specific behavior can be attached to another tree in multiple positions or can be customized incrementally by adding nodes (Palma et al 2011).…”
Section: Behavior Treesmentioning
confidence: 99%
“…4) The idea of heterogeneous case bases where cases that contain solutions for several different problems and 5) The introduction of delayed adaptation to deal with dynamic environments. [6] …”
Section: F Case-based Planning and Execution For Real-time Strategy mentioning
confidence: 99%
“…The Darmok system [11] is a case-based planning system designed to play the game of WARGUS. Darmok learns plans (cases) by observing a human playing the game, and then reuses such plans combining and adapting them to play new games using case-based planning methods.…”
Section: Case-based Planning and Execution In Wargusmentioning
confidence: 99%
“…In this paper we will focus on the behavior retrieval problem. See [11] for a detailed explanation of the Darmok system.…”
Section: Case-based Planning and Execution In Wargusmentioning
confidence: 99%
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