Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2012
DOI: 10.1145/2207676.2208371
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CapStones and ZebraWidgets

Abstract: Recent research proposes augmenting capacitive touch pads with tangible objects, enabling a new generation of mobile applications enhanced with tangible objects, such as game pieces and tangible controllers. In this paper, we extend the concept to capacitive tangibles consisting of multiple parts, such as stackable gaming pieces and tangible widgets with moving parts. We achieve this using a system of wires and connectors inside each block that causes the capacitance of the bottom-most block to reflect the ent… Show more

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Cited by 112 publications
(22 citation statements)
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References 11 publications
(3 reference statements)
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“…Multi-touch capacitive screens can also be used to transform tokens into interactive elements. The approach consists of building tokens that create a conductive circuit between users' fingers and the capacitive surface through the tokens' feet, that are in contact with the surface (e.g., [7,16,28]). As soon as the user touches the token, the feet become grounded and generate a drop in capacitance similar to a multi-touch pattern.…”
Section: Related Workmentioning
confidence: 99%
“…Multi-touch capacitive screens can also be used to transform tokens into interactive elements. The approach consists of building tokens that create a conductive circuit between users' fingers and the capacitive surface through the tokens' feet, that are in contact with the surface (e.g., [7,16,28]). As soon as the user touches the token, the feet become grounded and generate a drop in capacitance similar to a multi-touch pattern.…”
Section: Related Workmentioning
confidence: 99%
“…There are, however, a few exceptions that go beyond these limitations. Cap-Stones and ZebraWidgets [3] are capacitive units that can be assembled to configure different conductive circuits, enabling more manipulations with the tangibles that can, for example, be stacked or feature moving parts. PUCs [13] widgets rely on the principle of mutual capacitance so as to be detected even when users do not touch them.…”
Section: Related Workmentioning
confidence: 99%
“…In a TUI, people interact with physical objects which are coupled to the control of computational artifacts and digital information. Such tangible interactions have been explored in education [6], musical expressiveness [24,43], input [12,14] and data manipulation [47,55]. This paper proposes the use of miniature radar sensing [69] to enhance such interactions.…”
Section: Introductionmentioning
confidence: 99%
“…Research on sensing and tracking objects to facilitate tangible interactions, is a well established field with techniques relying on the use of cameras [6,9,15], capacitive sensing [14,50], fiducial markers [24], sound [38], magnets [11,12,30] and tags (e.g., RFID) [28,29,31,53]. However, these techniques can often involve complex tracking technologies, bespoke infrastructures or object modification.…”
Section: Introductionmentioning
confidence: 99%