Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376794
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Body Follows Eye: Unobtrusive Posture Manipulation Through a Dynamic Content Position in Virtual Reality

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Cited by 12 publications
(5 citation statements)
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“…The workshop consisted of four steps: instruction, brainstorming, synthesizing, and voting. In the instruction step, we first introduced the VPPMs in VR by presenting examples in HCI and VR research, such as Haptic Retargeting [3], Body Follows Eye [53], and redirected walking [21,61]. Next, we presented our goal -speculate on the potentially abusive VPPMs that could manipulate the VR user's body motions to induce physical harm.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…The workshop consisted of four steps: instruction, brainstorming, synthesizing, and voting. In the instruction step, we first introduced the VPPMs in VR by presenting examples in HCI and VR research, such as Haptic Retargeting [3], Body Follows Eye [53], and redirected walking [21,61]. Next, we presented our goal -speculate on the potentially abusive VPPMs that could manipulate the VR user's body motions to induce physical harm.…”
Section: Methodsmentioning
confidence: 99%
“…Redirected touching [23] and redirected haptics [3,13] re-purpose the VR user's hand to a passive haptic prop by manipulating the visual of the user's arm or the virtual scene. These manipulations can also be applied to reduce physical movements and fatigue by improving ergonomics in VR [38], changing VR user's posture unobtrusively [53], and inducing a sensation of weight [45,49].…”
Section: Perceptual Manipulations In Vrmentioning
confidence: 99%
“…By comparing the cognitive state and sensory experience differences between standing and sitting postures in VR, researchers found that the stability and presence of interaction states varied with different postures (Kumar et al, 2023;Kim et al, 2020). Meanwhile, some researchers took interface layout as a starting point, discovering that visual stimuli in VR can induce body movement, and they designed a set of interactive interfaces to reduce unfavorable body postures when using the devices (Fujimoto & Ashida, 2020;Shin et al, 2020;Breazeal et al, n.d.).…”
Section: Introductionmentioning
confidence: 99%
“…By comparing the cognitive state and sensory experience differences between standing and sitting postures in VR, researchers found that the stability and presence of interaction states varied with different postures (Kumar et al, 2023;Kim et al, 2020). Meanwhile, some researchers took interface layout as a starting point, discovering that visual stimuli in VR can induce body movement, and they designed a set of interactive interfaces to reduce unfavorable body postures when using the devices (Fujimoto & Ashida, 2020;Shin et al, 2020;Breazeal et al, n.d.).…”
Section: Introductionmentioning
confidence: 99%