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Cited by 10 publications
(7 citation statements)
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“…Our simulator is sufficiently general to support other implementations of pulleys, for instance using elastic suspensions to incorporate transverse shifts (see simulation of coordinated pulleys in [Wei, 2010]).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Our simulator is sufficiently general to support other implementations of pulleys, for instance using elastic suspensions to incorporate transverse shifts (see simulation of coordinated pulleys in [Wei, 2010]).…”
Section: Methodsmentioning
confidence: 99%
“…In a previous report [Wei et al, 2010], we have presented the structures of our biomechanical model of the orbital plant. In this paper, we focus on describing the detailed methodology and results of the extraocular muscles – the most important components of the whole orbital plant.…”
Section: Introductionmentioning
confidence: 99%
“…However, we employed a simple Hill-type muscle model and the pulleys (trochleae) were largely neglected. In future work, we plan to introduce a pulley model and potentially a more sophisticated muscle model, perhaps similar to the strand muscle model proposed by [Wei et al 2010].…”
Section: Discussionmentioning
confidence: 99%
“…For example, Buchberger [2004] implemented an anatomically accurate model of the eye, including a muscle-force prediction model and a quasi-static model that utilized optimization to balance the muscle forces. Wei et al [2010] developed the first fully dynamic biomechanical model of human eye movement for clinical applications, which accounted for the nonlinear kinematics of the oculomotor plant's geometry and extraocular muscle mechanics using strands.…”
Section: Related Workmentioning
confidence: 99%
“…[Baran and Popović 2007] presented a method for automatic rigging of character skins without internal anatomy, except for automatically inferred animation skeleton. Musculoskeletal models have been proposed to animate muscle deformations [Wilhelms and Van Gelder 1997;Scheepers et al 1997;Aubel and Thalmann 2001], to perform facial animation [Waters 1987;Sifakis et al 2005], to study or improve the control [Lee and Terzopoulos 2006;Wei et al 2010;Wang et al 2012], or to increase the quality of the flesh and skin deformations [Lee et al 2009]. Beyond bones and muscles, [Sueda et al 2008] demonstrated an impressive model including detailed bones, joints, skin, and tendons.…”
Section: Related Workmentioning
confidence: 99%