2018
DOI: 10.3998/fc.13761232.0042.207
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Between Textuality and Materiality: Fandom and the Mediation of Action Figures

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Cited by 3 publications
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“…To avoid any deviations, this study limited 'merchandise' into toys encompassing action figures, nendoroids, and plushies. The first refers to what Keidl (2018) calls as a mediated plaything from which fans could interact with in a doll-customization or doll-playing fashion. The second, produced by Good Smile Company, shares similiar functions as action figures with differences on their mini size and cute looking.…”
Section: Introductionmentioning
confidence: 99%
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“…To avoid any deviations, this study limited 'merchandise' into toys encompassing action figures, nendoroids, and plushies. The first refers to what Keidl (2018) calls as a mediated plaything from which fans could interact with in a doll-customization or doll-playing fashion. The second, produced by Good Smile Company, shares similiar functions as action figures with differences on their mini size and cute looking.…”
Section: Introductionmentioning
confidence: 99%
“…Film merchandises as stated by Keidl (2018), are a materiality mediated text from which fans could build the story worlds of particular franchise. The same goes for game merchandise with differences, if seen from the perspective of Hutcheon (2006), being the fact that game is an interactive media adapted into merchandises which might fall into showing or interacting media.…”
Section: Introductionmentioning
confidence: 99%