Multi-component products employ multiple devices and services to support users' tasks. In order to design for good user experience (UX) for such products, designers need to gain feedback on how the different components contribute to the overall UX. In this study, we evaluated the long-term UX of a multi-component product from the sports domain over an eight-week period. The goal is to identify the UX factors of the overall UX evaluation of the multi-component product. The results show that the number of negative experiences related to the main component has the greatest effect on the overall evaluation of the multi-component product compared to the other components. Positive experience items were mostly related to utility and satisfaction, whereas negative experience items were mostly related to ineffectiveness, dissatisfaction, and missing functionalities. After the initial learning phase, the need for new functionalities increased over time.