2003
DOI: 10.1111/j.1467-8659.2003.00717.x
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Automatic View Selection Using Viewpoint Entropy and its Application to Image‐Based Modelling

Abstract: In the last decade a new family of methods, namely Image-Based Rendering, has appeared. These techniques rely on the use of precomputed images to totally or partially substitute the geometric representation of the scene. This allows to obtain realistic renderings even with modest resources. The main problem is the amount of data needed, mainly due to the high redundancy and the high computational cost of capture. In this paper we present a new method to automatically determine the correct camera placement posi… Show more

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Cited by 153 publications
(88 citation statements)
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“…Automatically selecting good viewpoints for 3D models has always been important, especially for applications such as browsing a huge database of 3D models. Previous work either maximizes the visibility of interesting content using metrics like viewpoint entropy [Vázquez et al 2003], view saliency [Lee et al 2005] or shape distinction [Shilane and Funkhouser 2007], or minimizes visible redundant information such as symmetry [Podolak et al 2006] or similarity [Yamauchi et al 2006]. None of these methods considers shape orientation: due to the rotation-invariant metrics employed, they cannot distinguish between different orientations of a shape around a view direction.…”
Section: Related Workmentioning
confidence: 99%
“…Automatically selecting good viewpoints for 3D models has always been important, especially for applications such as browsing a huge database of 3D models. Previous work either maximizes the visibility of interesting content using metrics like viewpoint entropy [Vázquez et al 2003], view saliency [Lee et al 2005] or shape distinction [Shilane and Funkhouser 2007], or minimizes visible redundant information such as symmetry [Podolak et al 2006] or similarity [Yamauchi et al 2006]. None of these methods considers shape orientation: due to the rotation-invariant metrics employed, they cannot distinguish between different orientations of a shape around a view direction.…”
Section: Related Workmentioning
confidence: 99%
“…Best view selection algorithms have been applied to computer graphics domains, such as scene understanding and virtual exploration [20,25], and volume visualization [2,4,22,26]. Shannon's information measures, such as entropy and mutual information, have been used in these fields to measure the quality of a viewpoint from which a given scene is rendered.…”
Section: Viewpoint Information Channelmentioning
confidence: 99%
“…There are various criteria for evaluating viewpoint, In Vázquez's opinion [17], the Viewpoint Entropy (VE) is the proper criteria for viewpoint selection. They comparing many different criteria, simple ones to Fleishman's [18], which is the number of faces properly captured.…”
Section: B Viewpoint Entropymentioning
confidence: 99%
“…They decompose the volume into a set of feature Interval Volume components, and use the surface-based view point selection method suggested in [2,17] to find the optimal view for each component. Then they calculate the globally optimal view by a compromise between the local optimal views of all the feature components.…”
Section: B 3d Mesh / Shape Datamentioning
confidence: 99%