Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video 2018
DOI: 10.1145/3210825.3213560
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Augmenting the Radio Experience by Enhancing Interactions between Radio Editors and Listeners

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Cited by 2 publications
(8 citation statements)
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“…Listeners see broadcast radio as a predominantly passive medium (see Section 4.3.2) and might not engage that frequently in radio interaction (see Section 5.2 and also the limited interest in LCRS song voting, let alone in attaching speech fragments to votes). A similar fnding was put forward by Claes et al [11]. As such, our work informs radio makers about how best to align their radio shows with the expectations of listeners and about which radio innovation avenues are likely to yield maximal listener acceptance.…”
Section: Radio Makers Versus Listenerssupporting
confidence: 65%
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“…Listeners see broadcast radio as a predominantly passive medium (see Section 4.3.2) and might not engage that frequently in radio interaction (see Section 5.2 and also the limited interest in LCRS song voting, let alone in attaching speech fragments to votes). A similar fnding was put forward by Claes et al [11]. As such, our work informs radio makers about how best to align their radio shows with the expectations of listeners and about which radio innovation avenues are likely to yield maximal listener acceptance.…”
Section: Radio Makers Versus Listenerssupporting
confidence: 65%
“…This is evidenced by statements like "the power of radio is precisely that you can listen to radio shows that have been carefully curated by radio professionals" [survey], "when I turn on the radio, I'm making a deliberate decision to listen to the radio and not to a music streaming service" [P03], and "replacement content might clash with the identity of the radio station" [P02]. Similar observations have been put forward in prior art (e.g., [11]). This consumer group of "radio loyalists" not necessarily wants broadcast radio to innovate itself, given that they value the passive yet carefully curated listening experiences that radio has been delivering ever since the conception of the medium.…”
Section: Discussionmentioning
confidence: 80%
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“…Listener co-creation processes grounded on user-generated content (UGC) are one particularly cost-effective way to enrich radio shows and to stimulate interaction. An example case for using UGC in event-related radio content is described in [14]. As UGC-driven co-creation commonly leads to extensive pools of content, the production team needs algorithmic support to (semi-)automatically select contributions that are of good quality in both technical and content aspects.…”
Section: Challenges For Content Productionmentioning
confidence: 99%