2013 10th IEEE INTERNATIONAL CONFERENCE ON NETWORKING, SENSING AND CONTROL (ICNSC) 2013
DOI: 10.1109/icnsc.2013.6548773
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Augmented reality for underwater activities with the use of the DOLPHYN

Abstract: Abstract-The objective of this work is to int and Mixed Reality technologies in aquatic le have proposed a new device which is auton easily transportable by one person. It c installed, equipped with GPS and wireless positive buoyancy. The device will be used well as underwater using a tuba. Moreo equipped with one (can be upgraded for m pointing downwards. Augmented Reality c actual underwater images with 3D animated of the preferred ways to use the device.

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Cited by 26 publications
(13 citation statements)
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“…A similar wearable waterproof system, but limited to a swimming pool environment, was developed in the same year by the Fraunhofer Institute for Applied Information Technology [Blum et al 2009;Oppermann et al 2016]. Another marker-based AR underwater device, that can be adopted in swimming pools, for aquatic leisure activities is the Dolphyn system [Bellarbi et al 2013]. This system provides AR contents to the user through a tablet, housed in a waterproof case, that has been equipped with GPS and wireless systems.…”
Section: State Of the Artmentioning
confidence: 99%
“…A similar wearable waterproof system, but limited to a swimming pool environment, was developed in the same year by the Fraunhofer Institute for Applied Information Technology [Blum et al 2009;Oppermann et al 2016]. Another marker-based AR underwater device, that can be adopted in swimming pools, for aquatic leisure activities is the Dolphyn system [Bellarbi et al 2013]. This system provides AR contents to the user through a tablet, housed in a waterproof case, that has been equipped with GPS and wireless systems.…”
Section: State Of the Artmentioning
confidence: 99%
“…One of the first examples of using markers for underwater AR was presented in the work of Morales et al [42], who discussed the advantages of AR in providing visual cues like an artificial horizon or navigation arrows to help in underwater operations. In the clear water of swimming pools, developers of games for diving children can use AR to place visually-appealing virtual objects and rewards on markers, as was presented by Bellarbi et al [43], who used specialized hardware, or Oppermann et al [44], who used a tablet in a waterproof housing. In the bad visibility conditions of open sea, markers are used to detect and track the position of remotely-operated vehicles (ROVs) [45], which is extremely important when performing an automatic docking of autonomous underwater vehicles (AUVs) [46,47].…”
Section: Related Workmentioning
confidence: 99%
“…Onshore, VR has been used to render educational underwater scenes for the benefit of students and the general public, offering interactive access to underwater ocean ecosystems and dynamics via CAVEs and HMDs (Frohlich, 2000;Chen et al, 2012;Jung et al, 2013). Submersible AR and VR applications are a more recent development, and various projects have made use of waterproof hardware to create experiences which combine swimming with animation and actual underwater images (Bellarbi et al, 2013;Oppermann et al, 2016;Costa et al, 2017).…”
Section: Previous Workmentioning
confidence: 99%