2020
DOI: 10.1001/jamapediatrics.2020.0202
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Association of Video Game Use With Body Mass Index and Other Energy-Balance Behaviors in Children

Abstract: IMPORTANCE Childhood obesity is one of the biggest public health threats facing the UK, and video game use is considered a risk behavior for obesity among children. However, few studies have explored the prospective association between video game use and body mass index (BMI) or the potential mediators of this association.OBJECTIVES To investigate whether a longer-term association exists between video game use at a young age and BMI SD score in later years, independent of television use, and to ascertain wheth… Show more

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Cited by 16 publications
(18 citation statements)
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“…Since most articles (n=44) were evaluated without specifically reporting on video gaming and the relationship between nutrition, one hundred and fourteen articles were not included in the full-text survey. And consequently, the data of fourteen articles determined in accordance with the purpose of the study were evaluated (Rudolf et al 2020;Brooks et al 2016;Cemelli et al 2016;Delfino et al 2020;Chaput et al 2016;Merelle et al 2017;Puolitaival et al 2020;Allsop et al 2016;Baker et al 2020;Goodman et al 2020;Gheller et al 2019;Siervo et al 2018;Kenney & Gortmaker, 2017;Cha et al 2018).…”
Section: Resultsmentioning
confidence: 99%
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“…Since most articles (n=44) were evaluated without specifically reporting on video gaming and the relationship between nutrition, one hundred and fourteen articles were not included in the full-text survey. And consequently, the data of fourteen articles determined in accordance with the purpose of the study were evaluated (Rudolf et al 2020;Brooks et al 2016;Cemelli et al 2016;Delfino et al 2020;Chaput et al 2016;Merelle et al 2017;Puolitaival et al 2020;Allsop et al 2016;Baker et al 2020;Goodman et al 2020;Gheller et al 2019;Siervo et al 2018;Kenney & Gortmaker, 2017;Cha et al 2018).…”
Section: Resultsmentioning
confidence: 99%
“…When the selected articles were examined, answers have been sought to the questions and hypotheses of the duration of video gaming and health behaviors (Rudolf et al 2020), the effect of playing video games on the frequency of going to bed hungry (Brooks et al 2016), lifestyles of those who play video games and those who do not (Cemelli et al 2016), associating eating habits with digital devices (Delfino et al 2020), the effect of weight status on nutritional responses to active and seated video gaming (Merelle et al 2017), worse dietary habits of adolescents who play video games on weekdays compared to their peers who play less (Puolitaiv et al 2020), similarities in energy intake and appetite during active and seated video gaming (Allsop et al 2016), the effect of 30 minutes of active video game playing before meals on appetite in children with normal weight (Baker et al 2020), video game use will be positively associated with BMI, and higher sugar-sweetened beverages and junk-food consumption will mediate this relationship (Goodman et al 2020), the effect of video game playing before meals on appetite and food intake in overweight and obese boys (Gheller et al 2019), appetite and food consumption of video gamers compared television viewers (Siervo et al 2018), the relationship between video game playing and consuming sugar-sweetened beverages (Kenney & Gortmaker, 2017), The effect of increased media use and video game playing on unhealthy eating behaviors (Cha et al 2018).…”
Section: Resultsmentioning
confidence: 99%
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“…These considerations led adolescents to change their lifestyles and eating habits. Autonomously, the growth in inactive behavior and smartphone and TV screen period, as well as the reduction in physical activity, which could additionally be related with obesity [ 3 , 4 ]. As has been reported, adolescents were likely to gain weight throughout vacations or holidays, and it has been argued that adolescent obesity rates might expand proportionally to the number of months that schools are shut down [ 5 ].…”
Section: Introductionmentioning
confidence: 99%