2010
DOI: 10.1007/978-3-642-11577-6_12
| View full text |Cite
|
Sign up to set email alerts
|

Abstract: Abstract. In this paper, we propose an easy-to-use real-time method to simulate realistic deformation of human skin. We utilize the fact that various skin deformations such as wrinkles, bulging and protruding bones can be categorized into various deformation patterns. A deformation pattern for a local skin region is represented using a dynamic height map. Users of our system specify a region of the body model in the texture space to which each deformation pattern should be applied. Then, during animation, the … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2013
2013
2013
2013

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 19 publications
(22 reference statements)
0
1
0
Order By: Relevance
“…After this learning process, the synthesizer translates the mesh of vertices to the generation of appropriate shape and proportion of the body geometry through free form deformation method. Oshita and Suzuki [53] proposed an easy-to-use real-time method to simulate realistic deformation of human skin. They utilize the fact that various skin deformations can be categorized into various deformation patterns.…”
Section: Geometry-based Approachesmentioning
confidence: 99%