Abstract:Abstract. In this paper, we propose an easy-to-use real-time method to simulate realistic deformation of human skin. We utilize the fact that various skin deformations such as wrinkles, bulging and protruding bones can be categorized into various deformation patterns. A deformation pattern for a local skin region is represented using a dynamic height map. Users of our system specify a region of the body model in the texture space to which each deformation pattern should be applied. Then, during animation, the … Show more
“…After this learning process, the synthesizer translates the mesh of vertices to the generation of appropriate shape and proportion of the body geometry through free form deformation method. Oshita and Suzuki  proposed an easy-to-use real-time method to simulate realistic deformation of human skin. They utilize the fact that various skin deformations can be categorized into various deformation patterns.…”
This paper surveys the modeling methods for deformable human body and motion analysis in the recent 30 years. First, elementary knowledge of human expression and modeling is introduced. Then, typical human modeling technologies, including 2D model, 3D surface model, and geometry-based, physics-based, and anatomy-based approaches, and model-based motion analysis are summarized. Characteristics of these technologies are analyzed. The technology accumulation in the field is outlined for an overview.
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