2023
DOI: 10.1109/mnet.119.2200058
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AR-Based Remote Command and Control Service: Self-Driving Vehicles Use Case

Abstract: The recent technological advances in many fields have significantly contributed to the development of the Advanced Driver Assistance System (ADAS), which in turn will greatly contribute to the flourishing of self-driving vehicles that can operate autonomously in all road scenarios. Until then, keeping the human input in the loop remains vital to either make decisions in unseen situations or approve vehicles' proposed decisions. In this paper, we leverage VR technology to provide remote assistance for self-driv… Show more

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Cited by 7 publications
(1 citation statement)
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“…• Video Streaming 360 • applications are bandwidth intensive and, therefore, optimizing their E2E latency through the network is very challenging [12], [13]. Furthermore, E2E video latency depends strongly on the encoder, the target resolution, bit rate, and most importantly the streaming protocol, such as the real-time messaging protocol (RTMP), real-time streaming protocol (RTSP), or HTTP Live Streaming (also known as HLS) to name a few that are supported by most 360 • cameras [50], [51], [52]. Moreover, compared to the standard streaming systems, interactive VR applications will push the connectivity requirements to their limits due to their strict requirements in terms of capacity, low latency (less than 50-ms latency), as well as consistent Quality of Service (QoS).…”
Section: Requirements and Challenges In 360mentioning
confidence: 99%
“…• Video Streaming 360 • applications are bandwidth intensive and, therefore, optimizing their E2E latency through the network is very challenging [12], [13]. Furthermore, E2E video latency depends strongly on the encoder, the target resolution, bit rate, and most importantly the streaming protocol, such as the real-time messaging protocol (RTMP), real-time streaming protocol (RTSP), or HTTP Live Streaming (also known as HLS) to name a few that are supported by most 360 • cameras [50], [51], [52]. Moreover, compared to the standard streaming systems, interactive VR applications will push the connectivity requirements to their limits due to their strict requirements in terms of capacity, low latency (less than 50-ms latency), as well as consistent Quality of Service (QoS).…”
Section: Requirements and Challenges In 360mentioning
confidence: 99%