2020
DOI: 10.1088/1742-6596/1566/1/012044
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Application of Blended Learning Supporting Digital Education 4.0

Abstract: The learning process undertaken by each school is face-to-face between educators and students; of course, this method will lose its appeal to meet digital education 4.0. So that education personnel and students should be able to adjust the p Indonesia Economic technology and information that constitute a significant role as a medium for help, search, analyze, and obtain information about learning. The learning process to welcome digital education 4.0 cannot be separated from various computer devices, the inter… Show more

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Cited by 23 publications
(20 citation statements)
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“…However, the direct learning model and flipped classroom can be selected as the best alternative. Saragih et al [55] concentrated on digital education 4.0. Thus, the need to have online learning practices is given more importance over face-to-face.…”
Section: A Models Of Blended Learningmentioning
confidence: 99%
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“…However, the direct learning model and flipped classroom can be selected as the best alternative. Saragih et al [55] concentrated on digital education 4.0. Thus, the need to have online learning practices is given more importance over face-to-face.…”
Section: A Models Of Blended Learningmentioning
confidence: 99%
“…• IRBL: In individual rotation blended learning, students are allowed to rotate the stations with a pre-defined schedule prepared by a teacher by use of some software [55]. In [6][55] [72], IRBL is discussed.…”
Section: A Models Of Blended Learningmentioning
confidence: 99%
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“…Dari statistik, diketahui Android saat ini masih menguasai pasar Indonesia mencapai lebih dari 90 % (GlobalStats, 2020). Aplikasi-aplikasi tersebut dapat diakses dari penyedia aplikasi seluler (mobile) yaitu Google Play Store (HealthTap, 2016). Dikumpulkan masing-masing 50 aplikasi yang termasuk kedalam pemeringkatan teratas aplikasi yang tersedia pada Google Play Store dengan beberapa kriteria, yaitu "Family" tidak berbayar (free), kelompok usia "Ages 5 & Under" dan "Ages 6-8", dan kategori aplikasi "Education".…”
Section: Gambar 1 Tahapan Penelitianunclassified