2013
DOI: 10.1007/s11554-013-0347-0
|View full text |Cite
|
Sign up to set email alerts
|

Analyzing repetitive action in game based on sequence pattern matching

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
10
0

Year Published

2015
2015
2021
2021

Publication Types

Select...
4
2

Relationship

1
5

Authors

Journals

citations
Cited by 8 publications
(10 citation statements)
references
References 8 publications
0
10
0
Order By: Relevance
“…To identify the facial expressions in players, this study detected facial feature points and established methods for tracking them. Research is available on the detection of such facial feature points ( Wang et al, 2014 ) and it has been used in various fields ( Gu & Ji, 2004 ; Kang, Kim & Kim, 2014 ; Kaulard et al, 2012 ; Li et al, 2013 ; Pejsa & Pandzic, 2009 ). There are a number of commercial solutions related to these research results ( Pantic & Bartlett, 2007 ).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…To identify the facial expressions in players, this study detected facial feature points and established methods for tracking them. Research is available on the detection of such facial feature points ( Wang et al, 2014 ) and it has been used in various fields ( Gu & Ji, 2004 ; Kang, Kim & Kim, 2014 ; Kaulard et al, 2012 ; Li et al, 2013 ; Pejsa & Pandzic, 2009 ). There are a number of commercial solutions related to these research results ( Pantic & Bartlett, 2007 ).…”
Section: Methodsmentioning
confidence: 99%
“…Using this data, keyboard and mouse patterns and usage can be recognized, and the proficiency of the user can be inferred to judge the level of difficulty. Based on the proficiency and the level of difficulty expressed by the user, the level of immersion in a particular game could be measured indirectly ( Ermi & Mäyrä, 2005 ; Kang, Kim & Kim, 2014 ; Kim, Kang & Kim, 2013 ). This can be used to better understand how the UI is used.…”
Section: Methodsmentioning
confidence: 99%
“…Others, in turn, used more large‐scale datasets and relied on sequence mining techniques to analyze gameplay. For instance, Kang et al [KKK14] analyzed how abilities get concatenated by players in League of Legends [Rio09]. Leece and Jhala [LJ14] employed sequential pattern mining to derive common action patterns and build orders from StarCraft: Brood War [Bli98].…”
Section: Related Workmentioning
confidence: 99%
“…[CMTD18, MG11, Wal15]). Existing work has employed various sequence mining [KKK14, LJ14] and statistical techniques [Wal15, Hou12] to obtain insights into behavioral sequences. Visualization solutions to help analyze and explore sequences in games are, however, much more scarce (e.g., [OSM18, LFLB19]).…”
Section: Introductionmentioning
confidence: 99%
“…The methods of detection of such facial feature points 19 and the applications in various fields have been reported previously. [20][21][22] There are a number of commercial solutions related to these research results. 23 Facial feature points are modeled using an AAM, which is one of the best-known facial feature extraction techniques.…”
Section: Facial Expression Classificationmentioning
confidence: 99%