2020
DOI: 10.1007/s10209-020-00768-x
|View full text |Cite
|
Sign up to set email alerts
|

Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2022
2022
2022
2022

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 16 publications
0
1
0
Order By: Relevance
“…GQM is used to perform usability evaluation of real-time water quality monitoring mobile applications [1] and general mobile applications [2], [3], [4], [5], [6], [7], [8], [9]. It describes the data that we need to collect and how to interpret the data [10].…”
Section: Related Workmentioning
confidence: 99%
“…GQM is used to perform usability evaluation of real-time water quality monitoring mobile applications [1] and general mobile applications [2], [3], [4], [5], [6], [7], [8], [9]. It describes the data that we need to collect and how to interpret the data [10].…”
Section: Related Workmentioning
confidence: 99%