“…In the pursuit to trigger emotions in a more or less controlled manner, a range of methods have been applied: actors, images (IAPS), sounds (e.g., music), (fragments of) movies (Westerink et al, 2008b), speech (Van den Broek, 2004), commercials (Hazlett andHazlett, 1999;Poels and Dewitte, 2006), games, agents / serious gaming / virtual reality (Slater et al, 2006;Westerink et al, 2008a), reliving of emotions ( Van den Broek, 2004), and real world experiences (Healey and Picard, 2005); see also Box 1. However, how to know which of these methods actually triggered participants' true emotions?…”