2008 IEEE Symposium on Interactive Ray Tracing 2008
DOI: 10.1109/rt.2008.4634650
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An FPGA implementation of whitted-style ray tracing accelerator

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Cited by 9 publications
(5 citation statements)
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“…We also integrated the proposed architecture into the ray tracing hardware of [5] and then implemented all on a Xilinx Virtex 5 LX330 chip with 84 MHz core speed. Our design occupies approximately 88% of the FPGA's logics cells and 78% of the FPGA's memory resources.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…We also integrated the proposed architecture into the ray tracing hardware of [5] and then implemented all on a Xilinx Virtex 5 LX330 chip with 84 MHz core speed. Our design occupies approximately 88% of the FPGA's logics cells and 78% of the FPGA's memory resources.…”
Section: Resultsmentioning
confidence: 99%
“…This algorithm can provide MIP-map level selection using simple hardware logic. We also implement the proposed architecture by integrating it into the existing ray tracing hardware in [5]. Experimental results show our approach significantly reduces the computation requirements compared to [2].…”
Section: Introductionmentioning
confidence: 99%
“…A maior parte dos trabalhos encontrados realizava a implementação em uma linguagem de definição de hardware (HDL), em geral VHDL, e nestes trabalhos o Ray-Tracer era completamente implementado em hardware (desde a geração de raios até o cálculo de materiais e iluminação. Park et al [2008] desenvolveram um protótipo de acelerador para Ray-Tracer em FPGA com o objetivo de avaliar a eficiência de uma implementação ASIC. Nery et al [2010] implementaram um processador para Ray-Tracer em FPGA com um conjunto de instruções para o cálculo de pontos de interseção e a geração de raios em uma Unidade de Geração de Raios interna.…”
Section: Trabalhos Relacionadosunclassified
“…Park et al 11 created a Whitted‐style ray tracer accelerator prototype with the objective of creating a full ASIC design. In this prototype, Park describes that the scene is built outside of the hardware by a CPU and it sends the scene data to be rendered in the FPGA.…”
Section: Related Workmentioning
confidence: 99%