Proceedings of the 1st XR in Games Workshop (XR in Games 2021) 2021
DOI: 10.5753/xr_in_games.2021.15681
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An experimental methodology to capture user and gameplay data tied to cybersickness

Abstract: Virtual reality (VR) and head-mounted displays are constantly gaining popularity in various fields such as education, military, entertainment, and bio/medical informatics. Although such technologies provide a high sense of immersion, they can also trigger symptoms of discomfort. This condition is called cybersickness (CS) and is quite popular in recent publications in the virtual reality context. We created and conducted an iterative evaluating protocol methodology and proposed two VR games (a racing game and … Show more

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“…Proposing an experimental methodology to capture user and gameplay data tied to cybersickness. We created and conducted an iterative evaluating protocol methodology and proposed two VR games (a racing game and a flight game) for user and gameplay data acquisition [Porcino et al 2021e].…”
Section: Contributions and Awardsmentioning
confidence: 99%
“…Proposing an experimental methodology to capture user and gameplay data tied to cybersickness. We created and conducted an iterative evaluating protocol methodology and proposed two VR games (a racing game and a flight game) for user and gameplay data acquisition [Porcino et al 2021e].…”
Section: Contributions and Awardsmentioning
confidence: 99%