2015
DOI: 10.1037/xhp0000081
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Abstract: Since the discovery of the mirror neuron system, it has been proposed that the automatic tendency to copy observed actions exists in humans and that this mechanism might be responsible for a range of social behavior. A strong argument for automatic behavior can be made when actions are executed against motivation to do otherwise. Strategic games in which imitation is disadvantageous serve as ideal designs for studying the automatic nature of participants’ behavior. Most recently, Belot, Crawford, and Heyes (20… Show more

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Cited by 3 publications
(2 citation statements)
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“…The first deviation from the mixed strategy is the overplay of one item (frequency-based). Specifically, the selection of rock currently enjoys a slight over-popularity in empirical studies of the game [8,10,16,19,30,31]. An increase in item selection frequency solely as a result of personal salience gives rise to the first type of RPS strategy: Self-frequency.…”
Section: Frequency-based Strategymentioning
confidence: 99%
See 1 more Smart Citation
“…The first deviation from the mixed strategy is the overplay of one item (frequency-based). Specifically, the selection of rock currently enjoys a slight over-popularity in empirical studies of the game [8,10,16,19,30,31]. An increase in item selection frequency solely as a result of personal salience gives rise to the first type of RPS strategy: Self-frequency.…”
Section: Frequency-based Strategymentioning
confidence: 99%
“…Thus, games containing draw trials might weight the distribution of positive and negative outcomes more towards the anticipation of goal-failure rather than goal-success, potentially accounting for the preponderance of shift behavior relative to stay behavior, simply because negative outcomes are more frequent than positive outcomes. Behavioral and neural comparisons of RPS with a simpler two-response, two-outcome game such as matching pennies (MP; [15,31]) will help to explain how the presence of ambiguous outcomes contribute to behavior during competitive environments, and this is the focus of our current empirical work.…”
Section: Future Work Into Attribution Agency and Acquisitionmentioning
confidence: 99%