2023
DOI: 10.3390/vision7020042
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Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children

Abstract: The use of digital devices provides a wide range of possibilities for measuring and improving visual function, including concepts such as perceptual learning and dichoptic therapy. Different technologies can be used to apply these concepts, including, in recent years, the introduction of virtual reality (VR) systems. A preliminary experience in treating anisometropic amblyopia through an immersive VR device and using prototype software is described. A total of 4 children were treated by performing 18 office-ba… Show more

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Cited by 6 publications
(4 citation statements)
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“…As a consequence, regular treatment becomes challenging to obtain [19,20]. Against the backdrop, digital therapy, combined with visual tasks, has emerged as a promising method[1, 21,22]. These visual tasks, often in the form of digital videos or games, encompass a range of activities aimed at improving visual function, including vernier acuity, contrast detection, letter recognition, and spatial frequency discrimination [23][24][25][26][27].…”
Section: Original Manuscriptmentioning
confidence: 99%
See 1 more Smart Citation
“…As a consequence, regular treatment becomes challenging to obtain [19,20]. Against the backdrop, digital therapy, combined with visual tasks, has emerged as a promising method[1, 21,22]. These visual tasks, often in the form of digital videos or games, encompass a range of activities aimed at improving visual function, including vernier acuity, contrast detection, letter recognition, and spatial frequency discrimination [23][24][25][26][27].…”
Section: Original Manuscriptmentioning
confidence: 99%
“…They engage children in demanding activities that specifically target training the amblyopic eye, which contributes to the treatment of amblypia [28][29][30]. The combination of digital technology and visual tasks offers a dynamic and engaging approach to amblyopia treatment[1, 9,21,22,31,32]. Therefore, the innovative form of therapy can serve as valuable supplements to conventional treatment methods.…”
Section: Original Manuscriptmentioning
confidence: 99%
“…Virtual Reality/Augmented Reality Virtual reality (VR) is the presentation of a simulated 3D environment generated by a computer, projected before the patient's eyes on a head-mounted display [47]. It offers the patient a vivid, fully immersive experience, where he can actively interact with the software through multiple sensory functions, visual, auditory, and haptic [12,27,35,47,48]. Augmented reality (AR), on the other hand, is a live presentation of the real-world environment enhanced with additional digital elements projected over it [47].…”
Section: Interactive Video Gamesmentioning
confidence: 99%
“…Over recent years, VR and AR headset devices have become more commercially available, allowing the use of this technology in PL therapies with dichoptic video games for amblyopia [12,48]. VR/AR helmets provide ideal dichoptic viewing conditions while they offer the ability to adjust via software, proper alignment of the presented images in cases of strabismus, as well as other treatment variables, like contrast balance between the eyes and depth cues given within the games [12].…”
Section: Interactive Video Gamesmentioning
confidence: 99%