Anais Do XXXIII Simpósio Brasileiro De Informática Na Educação (SBIE 2022) 2022
DOI: 10.5753/sbie.2022.225748
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Affective Memory in Gamified Learning: A Usability Study

Abstract: Gamified learning has the potential to improve learning outcomes, but most strategies are focused on using Points-Badges-Leaderboards (PBL) while neglecting other game elements. Drawing upon research discussing nostalgia’s potential to improve user experience and engagement, we hypothesized affective memory could aid in designing gamification’s visual aesthetics. To start testing that hypothesis, we conducted a moderated usability study aiming to understand how Pokémon-based gamification compares to a trophy-b… Show more

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