2016
DOI: 10.1155/2016/6040232
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Adaptive Shape Kernel-Based Mean Shift Tracker in Robot Vision System

Abstract: This paper proposes an adaptive shape kernel-based mean shift tracker using a single static camera for the robot vision system. The question that we address in this paper is how to construct such a kernel shape that is adaptive to the object shape. We perform nonlinear manifold learning technique to obtain the low-dimensional shape space which is trained by training data with the same view as the tracking video. The proposed kernel searches the shape in the low-dimensional shape space obtained by nonlinear man… Show more

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Cited by 5 publications
(3 citation statements)
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References 15 publications
(19 reference statements)
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“…They combined the contour evolution technology with the mean shift and proposed an enhanced mean shift tracking algorithm based on evolutive asymmetric kernel. Liu et al [ 145 ] presented an adaptive shape kernel-based mean shift tracker. Shape of the adaptive kernel is reconstructed from the low-dimensional shape space obtained by nonlinear manifold learning technique to the high-dimensional shape space, aiming to be adaptive to the object shape.…”
Section: Human Tracking Approachesmentioning
confidence: 99%
“…They combined the contour evolution technology with the mean shift and proposed an enhanced mean shift tracking algorithm based on evolutive asymmetric kernel. Liu et al [ 145 ] presented an adaptive shape kernel-based mean shift tracker. Shape of the adaptive kernel is reconstructed from the low-dimensional shape space obtained by nonlinear manifold learning technique to the high-dimensional shape space, aiming to be adaptive to the object shape.…”
Section: Human Tracking Approachesmentioning
confidence: 99%
“…To tackle the problem of the large amount of spatial (non-linear) data, researchers have incorporated kernel estimation into analyses in a broad range of scientific disciplines, e.g. robotics (Liu et al, 2016b;Sugiyama et al, 2008) and geodesy (Grazzini and Soille, 2009;Yuan et al, 2019). From this perspective, analysis of brain gyrification can be compared and treated by analogy as, for example, an irregular, uneven terrain with cortical gyri as mountains and sulci as valleys.…”
Section: Introductionmentioning
confidence: 99%
“…Especially in the domains of video games and smart phones, the gesture-based interaction mode achieves great success by virtue of the favorable users' experiences. By means of the gestures, users can manipulate the virtual objects [1, 2], acquire the remote targets [3, 4], select the menus [57], type the text, etc. Therefore, the gesture interaction has attracted widespread research interests, such as biomechanical modeling, comfort evaluation, gesture design, gesture recognition and gesture-based HCI.…”
Section: Introductionmentioning
confidence: 99%