2012 18th Asia-Pacific Conference on Communications (APCC) 2012
DOI: 10.1109/apcc.2012.6388192
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Cited by 9 publications
(19 citation statements)
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“…Many researchers have focused on networked haptic games so far [1]- [8]. We can expect that using haptic media in networked real-time games gives players a higher sense of immersion.…”
Section: Introductionmentioning
confidence: 98%
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“…Many researchers have focused on networked haptic games so far [1]- [8]. We can expect that using haptic media in networked real-time games gives players a higher sense of immersion.…”
Section: Introductionmentioning
confidence: 98%
“…In [8], to improve the interactivity, the authors propose the adaptive ∆-causality control scheme with prediction and investigate the effect of the proposed scheme by QoE assessment for a networked air hockey game using haptic media. As a result, they demonstrate that there exists the optimal value of the prediction time according to the network delay.…”
Section: Introductionmentioning
confidence: 99%
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“…Prediction techniques such as deadband [9], linear prediction method [10], DR [11], Smith-prediction [8], Bayesian-prediction [12] and velocity estimation [13] [14] have been considered to solve network latency and packet loss. Moreover, to achieve realtime smooth haptic updates, smooth filtering is applied along with the haptic data prediction.…”
Section: Haptic Data Processing Using Predictive Andmentioning
confidence: 99%
“…In [11][13] [16][17] [18] have carried out users' experience surveys by using MOS and haptic perceptibility rating as the rating of quality of experience (QoE) to subjectively evaluate effect of haptic experience under network impairments. The evaluations on how network impairments affect the haptic experience have shown that impairments lead to unsatisfactory user experience.…”
Section: Haptic Data Processing Using Predictive Andmentioning
confidence: 99%