2018
DOI: 10.1016/j.bbr.2018.06.013
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Acute and long-lasting cortical thickness changes following intensive first-person action videogame practice

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Cited by 24 publications
(19 citation statements)
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“…This evolution is changing not only how the video games' community interacts but also the way how empirical evidence is obtained in this field (Tang, 2018). For examples, researchers who have studied the effects of video games on cognition acknowledged that the effects found so far could be uncertain if the individual characteristics and the constant evolution of each video game and gamers is not considered (Dale & Green, 2017;Momi et al, 2018).…”
Section: Transition From Video Games To Esportsmentioning
confidence: 99%
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“…This evolution is changing not only how the video games' community interacts but also the way how empirical evidence is obtained in this field (Tang, 2018). For examples, researchers who have studied the effects of video games on cognition acknowledged that the effects found so far could be uncertain if the individual characteristics and the constant evolution of each video game and gamers is not considered (Dale & Green, 2017;Momi et al, 2018).…”
Section: Transition From Video Games To Esportsmentioning
confidence: 99%
“…That is, positive effects of training/participation were found in working memory tasks such as spatial resolution and mental rotation in Unreal Tournament, Tetris, CoD, and CS:GO (C.S. Green & Bavelier, 2007;Lau-Zhu, Holmes, Butterfield, & Holmes, 2017;Momi et al, 2018;Okagaki & Frensch, 1994;Seya & Shinoda, 2016;Terlecki, Newcombe, & Little, 2008), but some counter-evidence exists of the effects of esports training in working memory tasks in Dota 2 and Tetris (Boot et al, 2008;Pilegard & Mayer, 2018;Röhlcke, Bäcklund, Sörman, & Jonsson, 2018).…”
Section: Working Memorymentioning
confidence: 99%
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“…Only a few studies have explored pre-existing neural characteristics in the case of learning how to play video games, as an example of complex skill acquisition. Momi in 2018 (38) identified that lingual gyrus is involved in the ability to predict the trajectories of moving objects in action video games. Other researchers have mostly investigated the volumetric characteristics of the basal ganglia, a group of subcortical nuclei involved in motor and procedural learning, as well as in reward learning and memory (39)(40)(41).…”
Section: Introductionmentioning
confidence: 99%
“…Increased gray matter volume of the entorhinal cortex has previously been associated with improved performance on games that rely on geometric relationships, such as Tetris and Minesweeper, as well as platform games, such as Super Mario 64 (Kühn & Gallinat, 2014). One study also found an increase in gray matter thickness of bilateral parahippocampal cortex following 15 daily gaming sessions on a first-person shooter platform, with long-lasting changes in the left parahippocampal cortex (Momi, et al, 2018). The authors argued that detailed environmental mapping of the virtual arena conferred a competitive advantage as evidenced by continued navigation during episodes of virtual blindness (i.e., when hit by smoke or flashbang grenades).…”
Section: Discussionmentioning
confidence: 95%