2013
DOI: 10.1186/1743-0003-10-59
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A virtual shopping test for realistic assessment of cognitive function

Abstract: BackgroundCognitive dysfunction caused by brain injury often prevents a patient from achieving a healthy and high quality of life. By now, each cognitive function is assessed precisely by neuropsychological tests. However, it is also important to provide an overall assessment of the patients’ ability in their everyday life. We have developed a Virtual Shopping Test (VST) using virtual reality technology. The objective of this study was to clarify 1) the significance of VST by comparing VST with other conventio… Show more

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Cited by 32 publications
(19 citation statements)
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References 31 publications
(43 reference statements)
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“…• Sex: {Male, Female} • Age: {≥18} • Schooling Age: {[0-4], [5][6][7], [8][9][10][11][12], [13][14][15][16][17] years} The first four attributes are obtained by interviewing the patient, while the remaining two attributes are obtained after processing the EEG signals. All these records are input for a Self-Organizing Maps (SOM) [12] Neural Networks that search for the number of different classes by means the positions of their centroids.…”
Section: Methods and Data Of Clusteringmentioning
confidence: 99%
See 1 more Smart Citation
“…• Sex: {Male, Female} • Age: {≥18} • Schooling Age: {[0-4], [5][6][7], [8][9][10][11][12], [13][14][15][16][17] years} The first four attributes are obtained by interviewing the patient, while the remaining two attributes are obtained after processing the EEG signals. All these records are input for a Self-Organizing Maps (SOM) [12] Neural Networks that search for the number of different classes by means the positions of their centroids.…”
Section: Methods and Data Of Clusteringmentioning
confidence: 99%
“…An example of using a Virtual Reality as tool for assessing the cognitive status of a patient is presented in [5]; in this experiment, Okahashi et al use a VE to reproduce a Virtual Shopping Test (VST) to evaluate the cognitive status of persons with dysfunctions caused by brain injury. Moreover, in [6] a quantitative analysis for assessing driver's cognitive responses by investigating the neurobiological information provided by EEG in traffic -light experiments in a VR dynamic driving environment is presented.…”
Section: Introductionmentioning
confidence: 98%
“…Additionally, it is critical that individuals navigate virtual environments in the same manner as they do in the real world. Many VR-based PM studies on healthy adults, including those using HMDs, predominantly utilize keyboards, joysticks, or touchscreens to allow movement in the virtual environment (Debartnot et al, 2015;O'rear & Radvansky, 2018;Parsons & Barnett, 2017, Okahashi et al, 2013, Sakai et al, 2018. Participants are often seated and static throughout the experiment.…”
Section: Virtual Reality and Prospective Memorymentioning
confidence: 99%
“…Existing assisted living technologies based on ICT have focused on the assessment of daily activities [8], tests of cognitive functioning [10], as well as identification of patients [11].…”
Section: B Related Workmentioning
confidence: 99%