2012
DOI: 10.1007/978-3-642-28255-3_12
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Abstract: Abstract. Basketball has grown into an international sport played and watched by millions of people. This paper describes the implementation of a virtual basketball accelerator. The main purpose of our study was to devise an application that could literary help players in practicing a free throw game indoors. In the development of this project we used Matlab, XVR and 3ds Max. The Matlab trajectory is simulated considering the development of a realistic behavior. The data acquisition from the trackers is adapte… Show more

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Cited by 23 publications
(22 citation statements)
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“…The mean of the baseline simulator sickness was 1.14, for the headband 1.12, the 3D glasses 1.25, and the HMD 1.14. The distribution was nevertheless different between the devices, 2 (2) = 12.0, = 0.002. In pairwise comparisons, the difference between the headband and the 3D glasses was statistically significant, = 0.003, but the others were not.…”
Section: Immersion Controlmentioning
confidence: 92%
See 2 more Smart Citations
“…The mean of the baseline simulator sickness was 1.14, for the headband 1.12, the 3D glasses 1.25, and the HMD 1.14. The distribution was nevertheless different between the devices, 2 (2) = 12.0, = 0.002. In pairwise comparisons, the difference between the headband and the 3D glasses was statistically significant, = 0.003, but the others were not.…”
Section: Immersion Controlmentioning
confidence: 92%
“…The means of the summated scales between the three devices are shown in Figure 3. The distributions of immersion between the devices were different, 2 (2) = 8.8, = 0.012. Pairwise comparisons revealed that the differences between the HMD and the 3D glasses and the HMD and the headband were statistically significant, = 0.008 and = 0.022.…”
Section: Immersion Controlmentioning
confidence: 98%
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“…One recent application field for VR are the training environments used to improve the performance of athletes. For this purpose various VR training applications have been presented, including basketball [15], American football [27], skiing, [47] and cycling [45].…”
Section: Introductionmentioning
confidence: 99%
“…VR has been used as a training simulator across a range of sports including; basketball free-throw shooting [5], rugby side-stepping [1,2], handball goal-keeping [1], soccer goal keeping [2], and fly ball catching [6] to varying degrees of success. Covaci et al [5] used a basketball free-throw shooting task. Experienced athletes shot firstly on a virtual simulator, achieving an average accuracy of 47 ± 1% with terminal feedback after each shot, followed by real court transfer test in which they achieved 53 ± 1%.…”
Section: Introductionmentioning
confidence: 99%