2018
DOI: 10.3389/frobt.2018.00077
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A User Study on Robot Skill Learning Without a Cost Function: Optimization of Dynamic Movement Primitives via Naive User Feedback

Abstract: Enabling users to teach their robots new tasks at home is a major challenge for research in personal robotics. This work presents a user study in which participants were asked to teach the robot Pepper a game of skill. The robot was equipped with a state-of-the-art skill learning method, based on dynamic movement primitives (DMPs). The only feedback participants could give was a discrete rating after each of Pepper's movement executions ("very good," "good," "average," "not so good," "not good at all"). We com… Show more

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Cited by 7 publications
(9 citation statements)
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“…Therefore, we present a system that does not need a predefined cost function or feature representation, and can learn successful movement skills from non-expert users in a couple of minutes. In contrast to work done by Vollmer and Hemion [3], we have looked into the drawbacks of using absolute-scale feedback from users, which is influenced by a drift in evaluation and the requirement of anchoring to a reference point, by utilizing preference-based feedback from users.…”
Section: A Related Workmentioning
confidence: 99%
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“…Therefore, we present a system that does not need a predefined cost function or feature representation, and can learn successful movement skills from non-expert users in a couple of minutes. In contrast to work done by Vollmer and Hemion [3], we have looked into the drawbacks of using absolute-scale feedback from users, which is influenced by a drift in evaluation and the requirement of anchoring to a reference point, by utilizing preference-based feedback from users.…”
Section: A Related Workmentioning
confidence: 99%
“…The goal of the game is to catch the ball with the cup through skillful movement. Kober and Peters [19] have demonstrated that the cup-and-ball movement can be learned by a robot arm using DMP-based optimization, and Vollmer and Hemion [3] have demonstrated that Pepper is capable of mastering the game with human absolute scale ratings as reward. In this study, the cup-and-ball toy was built such that the size of the cup and ball resulted in a level of difficulty suitable for our purposes.…”
Section: Study 1: Human Feedbackmentioning
confidence: 99%
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