Proceedings of 1998 Asia and South Pacific Design Automation Conference
DOI: 10.1109/aspdac.1998.669438
|View full text |Cite
|
Sign up to set email alerts
|

A top-down hardware/software co-simulation method for embedded systems based upon a component logical bus architecture

Abstract: We propose a top-down hardwarelsoftware co-simulation method for embedded systems and introduce a component logical bus architecture as an interface between software components and hardware components. CO-simulation using a component logical bus architecture is possible in the same environment from the stage at which the processor is not yet determined to the stage at which the processor is modeled in register transfer language. A model whose design is based on a component logical bus architecture is replaceab… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3

Citation Types

0
3
0

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(3 citation statements)
references
References 6 publications
0
3
0
Order By: Relevance
“…A number of approaches has been attempted to facilitate hardware and software co-simulation [2] [3][4] [5], which mainly aims at verification of interoperability among layers in a single device. However, there are few established ways of hardware and software co-simulation to cope with various kinds of transactions, which are inherent in network interfaces such as dynamic insertion and deletion of devices during they are working.…”
Section: Introductionmentioning
confidence: 99%
“…A number of approaches has been attempted to facilitate hardware and software co-simulation [2] [3][4] [5], which mainly aims at verification of interoperability among layers in a single device. However, there are few established ways of hardware and software co-simulation to cope with various kinds of transactions, which are inherent in network interfaces such as dynamic insertion and deletion of devices during they are working.…”
Section: Introductionmentioning
confidence: 99%
“…Based on the harmonization of these layers, network devices can communicate each other, and thus hardware and software cosimulation environment must be necessarily employed so as to check whether it works correctly. A number of approaches has been attempted to facilitate hardware and software co-simulation [7] [3][4] [5], which mainly aims at verification of interoperability among layers in a single device. However, there are few established ways of hardware and software co-simulation to cope with various kinds of transactions, which are inherent in network interfaces such as dynamic insertion and deletion of devices during they are working.…”
Section: Introductionmentioning
confidence: 99%
“…Based on the harmonization of these layers, network devices can communicate each other, and thus hardware and software co-simulation environment must be necessarily employed so as to check whether working correctly. A number of approaches has been attempted to facilitate hardware and software co-simulation [2] [3][4] [5], which mainly aims at verification of interoperability among layers in a single device. However, there are few established ways of hardware and software co-simulation to cope with various kinds of transactions, which are inherent in network interfaces such as dynamic insertion and deletion of devices during they are working.…”
Section: Introductionmentioning
confidence: 99%