2011
DOI: 10.1007/978-3-642-23774-4_45
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A Taxonomy of Microinteractions: Defining Microgestures Based on Ergonomic and Scenario-Dependent Requirements

Abstract: This paper explores how microgestures can allow us to execute a secondary task, for example controlling mobile applications, without interrupting the manual primary task, for instance, driving a car. In order to design microgestures iteratively, we interviewed sports-and physiotherapists while asking them to use task related props, such as a steering wheel, a cash card , and a pen for simulating driving a car, an ATM scenario, and a drawing task. The primary objective here is to define microgestures that are e… Show more

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Cited by 66 publications
(87 citation statements)
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References 15 publications
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“…is technique combines micro-gestures [21], small hand and nger movements, with rhythmic gestures [7], purposefully repeated gestures that avoid the Midas Touch problem and allow the same movements to be used for many actions, by varying the rhythm of movement. Rhythmic micro-gestures can be used for input in a wide variety of situations, but could be particularly e ective for interacting while on-the-go.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…is technique combines micro-gestures [21], small hand and nger movements, with rhythmic gestures [7], purposefully repeated gestures that avoid the Midas Touch problem and allow the same movements to be used for many actions, by varying the rhythm of movement. Rhythmic micro-gestures can be used for input in a wide variety of situations, but could be particularly e ective for interacting while on-the-go.…”
Section: Resultsmentioning
confidence: 99%
“…Wolf et al [20,21] described micro-gestures as small movements of the hands and ngers that can be performed whilst doing another activity. For example, they considered nger movements that could be performed when the hands were grasping a car steering wheel.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Of course, many other options to make an interactive device available 'at hand' are possible. Interesting directions to achieve this could be wearable computing [43], mobile computing [44], whole body interaction [45], gesture interaction [46] or tangible gesture interaction [47]. Apart from the idea that interactions should be available to be initiated any time, we have also seen in Fig.…”
Section: Enabling Easy-to-initiate and Easy-to-discard Interactionmentioning
confidence: 99%
“…Wimmer's GRASP model encompasses both semantics (goal and relationship) and physicality (anatomy, setting and properties) but keeps the focus only on the way we grasp objects in the hand [25]. Wolf presented an even more narrowed taxonomy, which analyzes microgestures that can be performed while grasping objects [26]. Similarly, Valdes et al, investigated only gestures performed with active tokens [27].…”
Section: Gestures With Objectsmentioning
confidence: 99%