1996
DOI: 10.1108/09622519610181757
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A study of business and management games

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Cited by 44 publications
(31 citation statements)
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“…It can offer a wide range of decisionmaking possibilities at the corporate, business and functional levels (Jennings, 2002;Kesner, 2001;Knotts and Keys, 1997). Gilgeous and D'Cruz (1996) state that by using this method, students can gain experience in handling business problems and making group decisions. They further note that this method allows students to develop self-awareness and to examine their own behavior, particularly in relation to the group work.…”
Section: Computer Simulation Gamesmentioning
confidence: 99%
“…It can offer a wide range of decisionmaking possibilities at the corporate, business and functional levels (Jennings, 2002;Kesner, 2001;Knotts and Keys, 1997). Gilgeous and D'Cruz (1996) state that by using this method, students can gain experience in handling business problems and making group decisions. They further note that this method allows students to develop self-awareness and to examine their own behavior, particularly in relation to the group work.…”
Section: Computer Simulation Gamesmentioning
confidence: 99%
“…For example games have been used for training in the military [13] and for fire fighters [14], where cost and risk of learning in the real world is extreme. One popular domain for serious games is within a business curriculum [15]. For example [16] describe a longitudinal web based game that simulates a business consulting exercise, while [17] describe an MMS-based game in which students reflect on the new digital economy.…”
Section: Serious Games For Skills Developmentmentioning
confidence: 99%
“…Most of the times, these aspects are characteristics of the methodology, which are derived from the fact of being based on ICT. For example, the benefits considered can be based in the reduction of limitations due to time or space restrictions, the autonomy gained by students in their learning process, the possibility of being more active in the construction of their learning, the immediate feedback received, the practice in an on-the-job situation, effects on their motivation, the possibility to avoid risks of real decisions and the apprehension of failures or reprisal (Fu et al 2009;Gilgeous and D'Cruz 1996;Zantow et al 2005).…”
Section: Theoretical Backgroundmentioning
confidence: 99%