2007
DOI: 10.1007/978-3-540-75538-8_12
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A Skat Player Based on Monte-Carlo Simulation

Abstract: Abstract. We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the techniques developed for Bridge. Our Skatplaying program integrates well-known techniques such as move ordering with two new search enhancements. Quasi-symmetry reduction generalizes symmetry reductions, popularized by Ginsberg's Partition Search algorithm, to search states which are "almost equivalent". Adversarial heuristi… Show more

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Cited by 22 publications
(13 citation statements)
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“…For the same game, Ginsberg (2001) has applied perfect-information Monte Carlo sampling. Similar special case applications of sampling to reduce imperfect to perfect information can be found in Kupferschmid and Helmert (2007). The Alberta Computer Poker Research Group has developed systems at the forefront of computer Poker players (Billings et al, 2006).…”
Section: Related Researchmentioning
confidence: 86%
“…For the same game, Ginsberg (2001) has applied perfect-information Monte Carlo sampling. Similar special case applications of sampling to reduce imperfect to perfect information can be found in Kupferschmid and Helmert (2007). The Alberta Computer Poker Research Group has developed systems at the forefront of computer Poker players (Billings et al, 2006).…”
Section: Related Researchmentioning
confidence: 86%
“…Mitsukami et al [28] developed a par-human AI for Japanese Mahjong using MC Simulation. Kupferschmid et al [29] applied MC Simulation to Skat to obtain the gametheoretical value of a Skat hand. Note that they converted the game to a PIG by making all the cards known.…”
Section: A Monte Carlo Simulationmentioning
confidence: 99%
“…Sievers et al [33] applied UCT to Doppelkopf reaching par-human performance. Schäfer [34] used UCT to build an AI for Skat, which is still sub-human but comparable to the MC Simulation based player proposed by Kupferschmid et al [29]. Swiechowski et al [35] combined an MCTS player with supervised learning on the logs of sample games, achieving par-human performance.…”
Section: Monte Carlo Tree Searchmentioning
confidence: 99%
“…We present in this paper the memory reduction that can be expected from using this property to compute complete information endgame tables. Perfect information endgame tables are important in skat since the Monte Carlo approach in Skat consists in solving many perfect information versions of the current hand [11,1,13]. Using endgame tables enables to speedup the solver.…”
Section: Introductionmentioning
confidence: 99%