Abstract-Although peer-to-peer (P2P) streaming can efficiently deliver live video content to large user populations, existing applications often suffer from limited video quality, periodic hiccups, and high delays. To overcome some of the limitations of today's unstructured (mesh-based) designs, we have developed and deployed FastMesh-SIM, a novel P2P streaming system that leverages proxies, push-mechanism and IP multicast to achieve lower playback delay and better stream continuity. Having control over a real P2P streaming system also gives us a rare opportunity to conduct controlled experiments where we vary major design parameters (e.g., push vs. pull delivery, IP multicast support, streaming rate, and video segment size) under a range of operating conditions (e.g., dynamics of peer churn, and different network configurations), while collecting detailed, fine-granular measurements (e.g., the various components of endto-end delay). Analysis of the measurement data, consisting of seven trials of streaming several live TV channels for more than 100 hours to 140 peers, sheds light on how design decisions and the operating environment affect important performance metrics. Our experiments show that a push-based, proxy-P2P system can achieve low delay and good video quality, though network bottlenecks on long-haul connections can sometimes cause disruptions in a global deployment. Theory-practice gaps observed from the data are also discussed. Large-scale, global experiments are now being carried out.I. INTRODUCTION Unstructured (or mesh-based) peer-to-peer (P2P) systems, where peers asynchronously swap segments of the video, can substantially reduce server bandwidth and system cost [1], though often at the cost of high latency and periodic hiccups [2]- [4]. An attractive alternative for efficient, low-latency video streaming is to explicitly organize the peers into an application-level multicast tree, and use proxies and recovery protocols to enhance streaming quality. Still, many important questions remain about how to most effectively design and operate a tree-based P2P streaming system. In this paper, we perform an in-depth measurement study of a proxy-P2P network, FastMesh-SIM [5], [6], which broadcasts live TV channels and is deployed in Hong Kong and Princeton.