Proceedings of the 18th ACM International Conference on Interaction Design and Children 2019
DOI: 10.1145/3311927.3325303
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A Serious Videogame to Support Emotional Awareness of People with Down Syndrome

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Cited by 9 publications
(8 citation statements)
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“…Nevertheless, it is interesting to note that Reference [ 43 ], with a group of persons with Down syndrome from 15 to 36 years old, showed how they designed the Emotion4Down video game, which is a serious game that supports the emotional awareness in this population. This was also the case of [ 46 ], which included persons aged between 16 and 60 years. Nevertheless, these authors analyzed the effectiveness of an app for improving motivation for physical activity and, through it, psychological health, self-efficacy in activities, and social support.…”
Section: Discussionmentioning
confidence: 94%
“…Nevertheless, it is interesting to note that Reference [ 43 ], with a group of persons with Down syndrome from 15 to 36 years old, showed how they designed the Emotion4Down video game, which is a serious game that supports the emotional awareness in this population. This was also the case of [ 46 ], which included persons aged between 16 and 60 years. Nevertheless, these authors analyzed the effectiveness of an app for improving motivation for physical activity and, through it, psychological health, self-efficacy in activities, and social support.…”
Section: Discussionmentioning
confidence: 94%
“…Cognition accounted for 12 papers including games for tongue training [109], talking and reading [110,111], language [112], and memory [92,97,113,114]. We also found use of avatars to support emotions [89,115]. Others included comparison of traditional therapy versus Virtual Reality based therapy on performance of children with Down Syndrome [116], and Reflex as a customizable and affordable tool that supported multiple cognitive abilities [94].…”
Section: Rq1: What Are the Different Types And Purposes Of Digital Te...mentioning
confidence: 99%
“…There were 4 papers in our corpus with technology support for improving social skills, typically emotions. Training for correct recognition of emotions was provided first through avatars [89,90,115] which incorporates the fun element for children and to sustain their attention for a longer duration than in a typical scenario. One paper attempted to manage behavioural issues observed in SEN children by observing behavioural issues more natural to ASD children with one incident with DS [84].…”
Section: Figure 7: Phenotypical Characteristicsmentioning
confidence: 99%
“…To generalize developing emotions, they are projected to players through animated characters, real people and photographs of the video game players themselves [8,51]. 4.6.…”
Section: Video Games To Support Emotional Awarenessmentioning
confidence: 99%
“…On the other hand, nowadays, ICTS promotes the development of hardware and software for digital games and particularly video games, that pique Down syndrome children's interest, focus their attention and motivate them, through the variety of audio-visual stimuli, to develop motor and literacy skills [8], designed exclusively based on their own needs and adapted to their own learning strengths and limitations [9]. Additionally, research has shown that virtual reality video games, with educational content, can enhance cognitive skills and motor coordination, as children move their hands on the screen to perform the interactive and interesting game activities.…”
Section: Introductionmentioning
confidence: 99%