“…But such mosaics are not seamless and do not exhibit the apparent motion parallax required for the extraction of 3D information. 12 The triangulation process was modified in such a way that none of the triangles would enclose regions from two different surfaces in any video frame and, thus, will not get warped in an undesired way on to the mosaic. Using this method, the mosaics are built by creating imaginary viewpoints between already existing viewpoints of the camera using ray interpolation, such that we are looking at the scene from a particular angle (i.e., the perspective does not change) at any (existing or imaginary) viewpoint.…”