“…This extends work by Gee (), who noted that players develop an understanding of a game's rules experientially and to the extent that they make use of various semiotic resources. This finding suggests that the embodied context of gameplay and the embeddedness of in‐game discourse in this context scaffold game‐based FL use and practice (Ibrahim, ) and is consistent with several studies in the field of multimedia glossing, which demonstrated that contextualized FL input, especially through multimodal representation, can support FL practice and learning (Hsu, Hwang, Chang, & Chang, ; Kim, ; Koolstra & Beentjes, ; Mohsen & Balakumar, ). The finding further explains the potential impact of stand‐alone gameplay on FL development (e.g., Chik, ; Ranalli, ; Ryu, ).…”