“…In total, thirteen studies were identified (Beranuy, Carbonell, & Griffiths, 2010;Caplan, et al, 2009;Grüsser, Thalemann, Albrecht, & Thalemann, 2005;Hsu, Wen, & Wu, 2009;Hussain & Griffiths, 2009b;King & Delfabbro, 2009aKing, Delfabbro, & Griffiths, 2011;Lu & Wang, 2008;Ng & Wiemer-Hastings, 2005;Wan & Chiou, 2006a, 2006b. These included qualitative studies of MMORPG players (Beranuy, et al, 2010), both adolescent and adult gamers (King & Delfabbro, 2009b), and adolescent online game addicts (Wan & Chiou, 2006b).…”