2017
DOI: 10.4108/eai.17-5-2017.152550
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A Projector-Camera System for Augmented Card Playing and a Case Study with the Pelmanism Game

Abstract: In this article, we propose a system for augmented card playing with a projector and a camera to add playfulness and increase communication among players of a traditional card game. The functionalities were derived on the basis of a user survey session with actual players. Playing cards are recognized using a video camera on the basis of a template matching without any artificial marker with an accuracy of > 0.96. Players are also tracked to provide person-dependent services using a video camera from the direc… Show more

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Cited by 1 publication
(1 citation statement)
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References 13 publications
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“…Furthermore, the projected information can be shared with others in a relatively large display space. These characteristics allows applications to be proposed in various domains, which include domestic work [3,4], assembly tasks [5,6,7], education [8,9,10,11], physical training [12], appearance control for visually impaired [13], entertainment [14], etc.…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, the projected information can be shared with others in a relatively large display space. These characteristics allows applications to be proposed in various domains, which include domestic work [3,4], assembly tasks [5,6,7], education [8,9,10,11], physical training [12], appearance control for visually impaired [13], entertainment [14], etc.…”
Section: Introductionmentioning
confidence: 99%