2014
DOI: 10.11606/issn.2316-9125.v19i1p111-120
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A produção de jogos eletrônicos por crianças: narrativas digitais e o RPG Maker

Abstract: Este artigo descreve a utilização do software RPG Maker 2003 em uma ação interdisciplinar de trabalho com mídias em uma escola particular. A proposta de atividade foi a de planejar e desenvolver um jogo eletrônico. O RPG Maker 2003 mostrou-se um software de fácil aprendizagem para a construção de narrativas, oferecendo recursos que possibilitam desenvolver jogos diversificados e interessantes. A experiência foi proveitosa na abordagem de mídia-educação.

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“…The objective of the work was to create workshops to explore the characteristics of electronic games and their pedagogical possibilities, with the observation of players and their interactions, storytelling, and the skills developed from these experiences. According to (Cruz, D.M. ;Albuquerque, R.M., 2014), both the creation of the game with the RPG Maker program and the campaign to execute the game were enriching for the players.…”
Section: Studies On Creating Pedagogical Rpg Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…The objective of the work was to create workshops to explore the characteristics of electronic games and their pedagogical possibilities, with the observation of players and their interactions, storytelling, and the skills developed from these experiences. According to (Cruz, D.M. ;Albuquerque, R.M., 2014), both the creation of the game with the RPG Maker program and the campaign to execute the game were enriching for the players.…”
Section: Studies On Creating Pedagogical Rpg Gamesmentioning
confidence: 99%
“…According to (Cruz, D.M. ;Albuquerque, R.M., 2014), both the creation of the game with the RPG Maker program and the campaign to execute the game were enriching for the players. The learning related to the program enabled the creation of stories and narratives, stimulating the imagination, and in the interpretation of roles, the students were able to develop the expression of ideas and social skills.…”
Section: Studies On Creating Pedagogical Rpg Gamesmentioning
confidence: 99%